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Pokemon clothes for daz studio genesis
Pokemon clothes for daz studio genesis







By and large just about everything transforms well but there are a few "gotchas" and we can work through them. *Most* of the time I have the items, particularly if they've been out a while (I don't buy anything unless it's been out a few months and is no longer "New" - there are some exceptions to this, when they have a particularly good sale or I can't resist). Just post it in this thread with the exact name (and in the case of clothing, the Genesis version it works with) and I'll check it out. So here's the dealio: I will be glad to help anyone with any Daz avatar, clothing, or hair they are having trouble with. This will be added as a final step after the weight maps are adjusted).Someone on another thread asked if there was a list of things that don't transform well (or at all) into CC3 - such a list would be impossible to generate for almost anyone (*I* could do it but RL would not pay me enough money to do so, and RL doesn't have the content to do it).

pokemon clothes for daz studio genesis

(Again, Note that the Add Smoothing Modifier is not checked at this time. 12) Content type is set to Follower/Wardrobe/Dress. In this case the dress - tight template was used. The use of a projection template is optional. The Target Scene Item Should read Base Outfit. 4) The source scene Item should read Genesis. (Right click on the Scene Pane > Assets > Transfer Utility. There should be no display artifacts or signs of the Genesis model poking through the clothing. 3)Ĭheck the fit of the clothing item on Genesis in DAZ Studio. These settings will be sufficient for importing in the clothing item. Go to File > Import, and navigate to the new Baseoutfit.obj that has just been optimized for the Genesis Base shape. The BaseOutfit.obj is the starting point for creating the clothing. Content type is set to Follower/Wardrobe/Dress. The Target Item Shape should read default. Make sure it is the FBM Aiko 4, do not use the Aiko 4 Clone Shape or you will get unexpected and less than optimal results. 5) A list will open up of all the available morph shapes for Genesis. The Item Shape is the morph shape that was modeled against, (in this case Aiko 4) After Source Item Shape, change default to morph. The Target Scene Item should read Aiko Outfit. (See Illus.4) The Source Scene Item should read Genesis. (Right click on the Scene Tab > Assets > Transfer Utility. There should be no display artifacts or signs of the model poking through the clothing. Check the fit of the clothing item in DAZ Studio. 3)ĭial on the Aiko Morph Shape on Genesis. These settings will be sufficient for importing the clothing item. Go to File > Import, and navigate to the clothing obj.

pokemon clothes for daz studio genesis

Import the finished clothing item that was modeled around the Aiko Shape. Step 2: Fit Genesis Bases Morph to Aiko Shape Use your preferred modeling program to create the clothing around the Aiko shape. A dialog box will open up with several options available. To do this go to the Parameters Pane > Tab Options > set Resolution Level to Base, and set the subdivision level to 1. If you are working on a slower computer, it will be useful to export the un-subdivided version of the morph shape to model against. (Not doing so will cause issues with the clothing not fitting the morph shape when it is dialed.) Make sure that the scaling of the morph shape is set to 100 percent before exporting.

POKEMON CLOTHES FOR DAZ STUDIO GENESIS FULL

In this case Aiko is dialed to its full strength of 1.0.Įxport the Aiko 4 Morph Shape for use as a modeling reference to create the clothing item. Dial the desired morph shape to model against. Make sure the Genesis base shape is in its default position.







Pokemon clothes for daz studio genesis